Minor Shakespeares
In: Journal for cultural research, Band 23, Heft 1, S. 1-14
ISSN: 1740-1666
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In: Journal for cultural research, Band 23, Heft 1, S. 1-14
ISSN: 1740-1666
This essay explores the fractal narrative structure of the popular video game ''Assassin's Creed'' (2008). It theorizes a mode of fractal analysis of narration. It explores the existence of a political dimension to fractal aesthetics in ''Assassin's Creed'' in particular, which it claims is alert to important biopolitical insights concerning the situation of contemporary digital power. Drawing from Timothy Morton's analysis of hyperobjects, it argues that fractals pertain to vital contemporary political questions. Analysing Steven Shaviro's concept of modulation, the essay finds fractal analysis to be alert to contemporary questions of digital biopolitics. The essay claims that the fractal narrative structure of ''Assassin's Creed'' constitutes an innovative recognition of the biopolitics of video game playing.
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This essay explores the fractal narrative structure of the popular video game Assassin's Creed (2008). It theorizes a mode of fractal analysis of narration. It explores the existence of a political dimension to fractal aesthetics in Assassin's Creed in particular, which it claims is alert to important biopolitical insights concerning the situation of contemporary digital power. Drawing from Timothy Morton's analysis of hyperobjects, it argues that fractals pertain to vital contemporary political questions. Analysing Steven Shaviro's concept of modulation, the essay finds fractal analysis to be alert to contemporary questions of digital biopolitics. The essay claims that the fractal narrative structure of Assassin's Creed constitutes an innovative recognition of the biopolitics of video game playing. ; Ovaj rad istražuje fraktalnu narativnu strukturu popularne videoigre Assassin's Creed (2008). Također se postavlja teorijska osnova fraktalne analize naracije. Ispituje se mogućnost postojanja političke dimenzije fraktalne estetike, posebice u videoigri Assassin's Creed, za koju tvrdimo da je relevantna u istraživanju važnih biopolitičkih uvida u suvremenu digitalnu moć. Polazeći od analize hiperobjekata Timothyja Mortona, tvrdimo da fraktalnost ima ulogu u važnim suvremenim političkim pitanjima. Služeći se analizom pojma modulacije Stevena Shavira, ovaj rad dokazuje da je fraktalna analiza relevantna u istraživanju suvremenih problema digitalne biopolitike. Rad zaključuje da fraktalna narativna struktura videoigre Assassin's Creed inovativno upućuje na biopolitiku videoigara.
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